Nonlinguistic+Representation

  __** Strategy: **__
 * __ Nonlinguistic Representation __
 * This teaching strategy is about representing students' thinking nonverbally.
 * "Learners acquire and store knowledge in two primary ways: linguistic (by reading or hearing lectures), and nonlinguistic (through visual imagery, kinesthetic or whole-body modes, and so forth). The more students use both systems of representing knowledge, the better they are able to think about and recall what they have learned (Marzano, Pickering, & Pollock, 2001)." http://www.netc.org/focus/strategies/nonl.php
 * Technology can be very useful for incorporating visual imagery, movement, and auditory experiences into lessons.

** __Technology:__ **

 * ** __Video camera__ [[image:http://cache4.asset-cache.net/xt/200477662-001.jpg?v=1&g=STK&s=1 align="right" caption="Image from: http://www.gettyimages.com" link="http://www.gettyimages.com/Search/Search.aspx?contractUrl=2&language=en-US&family=creative&lic=rf&assetType=image&p=video%20camera&src=standard#"]]  **
 * **Classroom Implementation:** Students will be placed in groups to create a skit based on a chapter in their social studies book. The skit will be recorded with a digital recorder like the one included on the Cannon PowerShot camera. When complete the videos will be shown to an audience of their peers.
 * ** Rationale: **  Kinesthetic movement is one of the nonlinguistic methods of learning. The camera is used to record and share student   movement.
 *      **Resource:** The school has digital cameras with video capability. The Canon Powershot A590-IS was $139.99+shipping from  [|http://www.walmart.com]
 *  __Software__
 * **Classroom Implementation:** Students will use the program Kid Pix to create a ven diagram which shows the similarities and differences between the people from their assigned chapter in history and modern people from our area.
 * **Rationale:** By creating a diagram, students are showing their thoughts visually.
 * **Resource:** KidPix Deluxe 3x is a free download from: http://www.softlow.com/mac-os-x/graphics/editors/commercial/kid-pix-deluxe-3x.html


 * __Web as Resource: Online simulations__
 * **Classroom Implementation:** Students will use Google Earth to take a virtual tour of the part of the world where their skit takes place.
 * **Rationale:** By actually seeing images from a different part of the world, the project relevance will be more clear to the student. The simulation will add excitement and increase interest.
 * **Resource:** Google Earth is a free download.

=__** Challenge: **__= At times teachers find that motivating students to learn and to complete their education is difficult. Using the digital camera to create videos can help with this. Using equipment that may be new to students and using it in a new way (for classroom assignments) will help to keep the lessons fresh and interesting. "Students are more engaged in learning when they are active and have some choice and control over the learning process, and the curriculum is individualized, authentic, and related to their interests (Anderman & Midgley, 1998)." http://www.netc.org/focus/challenges/student.php
 * __Motivation__